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Apart from the lighting and voice synchronization issues that were present in the demo, some cutscenes do not play correctly or every scene change rolls in like it was made using PowerPoint. Speaking of cutscenes as well, as positive as I want to be the production values for them is quite subpar. I mean it’s just so bizarre as well as sometimes during gameplay the particle effects and certain sections of the game can look really good but most times (especially during cutscenes) it looks washed out for no reason and light sources don’t look natural at all. There is only one brightness slider to try and adjust it, but I could just never get it right.
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I cannot really speak to how it looks on the PC but on the PS5 the HDR and lighting in general really is one of the poorest implementations in a game I have ever seen. The production values, graphics and sound mixing is just inconsistent. It remains to see how much of that I can cut down with other classes to level them up.Īs good as the ambition for the story is though the game really is let down by the budget or issues due to COVID-19 affecting development. It took me around 30+ hours to finish the main and all side quests possible so it was a pretty meaty campaign which I never felt overstayed its welcome. I do wish though that moving forward the developers find a way to strike a better balance with in-game storytelling and journal entries. There is so much clarity, backstory, and even hilarious backgrounds to certain characters that it really is a disservice not to read up on it. The journal entries can be very overwhelming to read and even I wanted to disregard them in the beginning but they ended up being worthwhile. However, that comes with investment from the player as the game is interested more in moving forward (sometimes too fast for its own good) so to fill in the gaps, players will collect notes that are compiled in the journal section of the menu for easy reading. It is either something just passable or like in this case, there clearly was an effort from the developers to really flesh out the universe the story is set in and I really appreciated that a lot. One of the most important things for me in games is the level of world-building that goes into them. I mean it starts out in typical fashion and even during the demo I boldly claimed I already knew the twist and that Enoch was Earth all along, but I am so glad I was wrong. I really like the story in Outriders more than I thought I would. The hero the players create wakes up 30 years later on Enoch only to find that humankind have fractured and the promise of hope and a new beginning is long gone replaced with only death and survival. A freak anomaly storm then hits that kills or infects members of the Outriders team with an unknown affliction which forces them back into cryo while a cure can be found. The Outriders are basically the frontier men and women who will be the first on Enoch to ascertain its viability before the rest of the colony is established on the planet. The population is put in cryosleep due to the long journey with the Outriders being the first awoken upon reaching Enoch. Two ships were built, the Caravel and S.M Flores that will bring a finite amount of humans to Enoch, a planet that is expected to be very close to Earth’s habitable ecosystem. World leaders and the brightest minds on the planet came together to find humanity’s next home. Outriders is set in a time where Earth has reached the breaking point and is dying. Outriders managed to be exactly what I thought it was going to be and I had a solid time with it and as usual, I will do my best to explain in this review why that is.
#PHOENOTOPIA AWAKENING GEO LOCATIONS CODE#
Thanks to Bandai Namco Entertainment Asia we managed to get a review code and I took the journey across Enoch. My squadmates really did not take to the experience and foresaw that it was going to be another Anthem situation. I was probably the only one among my peers to see something in the Outriders demo.
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Much was said about the transparency and openness of the developers in handling the technical issues that were plaguing users with the demo but a lot of people, myself included did wonder if the full release was going to be a step up and really deliver on the promise the demo did. Outriders comes from the same studio which created Bulletstorm and Gears of War: Judgement and after the demo showing last month, the full game was released on April 1 st.
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Developed By: People Can Fly Published By: Square Enix Platforms: PlayStation 4 & 5, Xbox One, Xbox Series S & X, Google Stadia & PC Reviewed On: PS5